Thursday, November 6, 2008

Final Submission Photos for Drawings

Perspective Drawings:






Plan Drawings:




Sections:





Elevations (Northern and Western facades, respectively):

Wednesday, November 5, 2008

Final Submission Photos for 1:200 Model

Photos of the whole model:









Photos of the model with the western building removed (leaving its basement exposed):






Photos of the model with the eastern building also removed:





Photos of the inside of the eastern building to show the kind of light effects achieved by the vertical slats as viewed from a person in the building (light effects shown would probably occur between 6am and 12 noon):

Monday, October 13, 2008

Monday, September 15, 2008

EXERCISE 2

Following are two photos of the drawings I submitted for Exercise 2. What kinds of drawings they are should be fairly self-explanitory, so the images probably only beg a relatively shallow description of the concepts behind them.

An idea I'm looking into in the design is that of the cliff face meeting at the threshold of land and sea for much of the coastline, which is in a formal way partially isomorphic to the "cliff" created by sheer building facades facing out to sea around the Coogee community centre's site. Cliffs are a powerful presence, and are solid surfaces only ever really "punctured" by nature to form caves and interesting niches.

I'm planning to have a relatively light, transparent building sit beside the massive, rock-like "cliff" building. Aesthetically, it provides a strong contrast to the "cliff" building, and also somewhat (in designs successive to the drawing) embodies the natural forces and "directions" that punch and jab through such seemingly impenetrable natural bodies over time. However, in the drawings pictured below, I had not yet entirely established or developed that idea. This is why the "transparent" building is just sitting there meaninglessly - or, at least, without any intentional meaning of sufficient worthiness to me. In later designs, it spans through and punctures the powerful surfaces formed by the "cliff" building for a design that more successfully integrates the two buildings rather than slamming them irreverently (even thoughtlessly) into the site next to one another.

Another idea that was presented to me by my tutor was that I differentiate more thoughtfully between conceptually distinct forms and spaces, rather than simply making them mostly from concrete. To this end, I am currently testing some of the new designs with respect to incorporating different materials - wood, glass, sandstone - and experimenting with their effects.




Tuesday, September 2, 2008

EXERCISE 1

Below are some images of my model. Note that the design of the model still (at this point in the design process) incorporated the Grandstand.









Below are some drawings that accompanied my model. The first drawing is a simple plan view to aid in understanding a few of the geometrical concepts behind the design. The second and third drawings are to show what buildings could have their views of the sea potentially blocked by having a two storey building on the site. The fourth drawing simply shows the field of view the buildings behind the site would have with my design, thus showing that their old field of view wouldn't be reduced as a result of my design being put on that site. The fifth drawing is to show various attributes about Coogee noticable only at that scale with that level of detail, such as the extensive street grid broken by the site, the rarity of having such a large open space in that area, and also how the site forms a sharp "jab" inwards from the sea because of that large open space.









Tuesday, April 1, 2008

Progress for ARCH1201 Project 1

I'll save your precious mortal brains from my mouth words, noting that a picture suffices for one thousand such blows to the mind. That said, I think titles might be needed.

A generic shot of materials we started with, along with us all giving a thumbs up for some reason.


Me figuring out what shape particular floor plates for each level need to be cut out into. To gauge how hard that is, imagine trying to solve a Rubik's Cube. Blindfolded.


Another shot just showing how much work had been done after about two days of planning and trying to figure out how to actually go about making the model in as coherent and clean-looking a way as possible.


This was the day after we'd started needing to use up so much desk space that we had to start working in the Red Centre instead of Block House.


Four days' work and we'd finished cutting out and sticking together the floor plates so they were the right thickness and (hopefully) shape.


A close-up of a human shape in the above image. It was made by Wen to give an idea of the scale of the floor plates.


Similar to the cardboard cut-out Wen made, I used my thumb as a man - complete with realistic human detailing - to give an idea of how big the model's parts are turning out to be.